Architecting XR for Engineering
Build a solid foundation in XR technologies and design principles to create meaningful, immersive experiences for engineering contexts.
Building Real-Time 3D Worlds
Create interactive 3D applications in Unity by mastering real-time development tools, GameObjects, components, and interfaces.
C# for Custom XR Experiences
Develop dynamic and modular behavior in XR using C#, applying control logic, object-oriented patterns, and Unity’s scripting lifecycle.
Developing Virtual Worlds in VR
Develop immersive VR applications with intuitive interactions, spatial navigation, and performance-optimized user experiences.
Enriching Reality Through AR
Craft world-aware AR experiences using Unity's AR Foundation, leveraging tracking, spatial mapping, and advanced interaction techniques.
XRE Capstone Team Project
In a team of 2–4 students, design and develop a focused engineering XR prototype that addresses a real-world problem on one primary track—the VR Track or AR Track. Compare both modalities in your proposal, but final implementation should stay within one track unless dual-modality scope remains manageable. Apply key course technical topics, human-centered XR design principles, and documented internal testing, submitting milestone evidence through demo videos, reports, and presentation.