using UnityEngine; public class QuestCameraPermission : MonoBehaviour { private void Start() { #if UNITY_ANDROID && !UNITY_EDITOR if (!OVRPermissionsRequester.IsPermissionGranted( OVRPermissionsRequester.Permission.PassthroughCameraAccess)) { OVRPermissionsRequester.Request(new[] { OVRPermissionsRequester.Permission.PassthroughCameraAccess }); } #endif } }